Simon was created as the sidekick character for my Unreal Megajam project in 2023. Modeled and animated in Blender, textured in substance, and additional tech and touchups in Unreal.
Viewed from the animation editor. Coloured light was also tied to animation montages to react in dialogue.
Viewing blueprint actor in-engine
Upload on Sketchfab for viewing animations. Final texturing and effects look much better in Unreal
Projection mechanic, connected to animation and toggling effect mesh
Scanning, Projecting, and Heat Distortion effects added